
A dice-flicking mash-up of baseball, softball and shuffleboard.
© FLICK & FIELD • DICE-FLICKING • NO ADS • JUST GRASS
This is the name your opponents see. You can change it whenever you like.
Share this room code with your opponent:
Waiting for them to join… The game starts by itself when they do. You are HOME; they bat first.
0:00
Your die sits on home plate. Press anywhere on the table, pull back like a slingshot, and let go. A longer pull is a harder flick. Tap a batter's box (or use ← →) to stand left or right of the plate.
Rough guide up the middle, on a dry field: 70% power reaches the singles tier, 75% doubles, 82% triples, 90% the gutter coins.
The fielding team may flick one cap at the batter die to knock it into the gutter (or hold). The die then counts wherever it rests, face ignored: gutter is an out, a grass tier is that hit.
But if any die goes off the table or is knocked onto the infield, it is a fielding error: one extra base.
Flip the switch to plant trees and bushes in the beds between the HR coins. They are solid bumpers: they can kick a die onto a coin, or away from one.
Three outs and the teams change sides. The next batter's die appears on the plate by itself. Most runs after the last inning wins.
Every inning is played in new weather, drawn at random. Both teams bat in it, and then it turns. The WEATHER card beside the table says what you are playing in.